Unreal Engine 5 Plugins

Build walls, floors & rooms at runtime

Modular runtime building system plugins for Unreal Engine 5 — C++ core with full Blueprint accessibility, continuously updated, and battle-tested for Sims-style construction, archviz, and interactive level editing.

3 Plugins
UE 5.2+ Engine Support
C++ & Blueprint
Free Demo Available

Plugins

Three plugins. One building system.

Use each plugin independently or combine them for a complete runtime construction experience.

Runtime Wall Builder

Wall Plugin

Place and edit walls at runtime or in the editor. Automatic corner joining, doors and windows via a reveal system, wall painting, grid snapping, and save/load.

v2.3.0 · UE 5.2+ · Windows, Linux

Runtime Floor Placement

Dynamic Floor Plugin

Place polygon-based floor surfaces at runtime with automatic room detection, a material ID system, and a fully Blueprint-driven integration layer.

UE 5.5–5.7 · Windows · Requires ProceduralMeshComponent

Integration Add-on

Wall & Floor Merger

An add-on reference plugin that combines the Wall Plugin and Dynamic Floor Plugin into one runtime building system. Includes a playable demo map and integration Blueprints.

v1.0 · UE 5.6+ · Win64, Linux · Requires both dependency plugins

Compatibility

Engine version & platform support

All plugins are continuously updated for new Unreal Engine versions. Not seeing your version? Ask on Discord.

Requirement Wall Plugin Floor Plugin Merger Plugin
UE 5.2+
UE 5.5+
UE 5.6+
Windows
Linux verify
Mac
Network Replication
Dependencies None ProceduralMeshComponent Wall Plugin + Floor Plugin

Use cases

Built for real projects

Sims-style construction games

Place walls, floors, and rooms at runtime. Players build freely with live preview, corner joining, and room fill — exactly the mechanics behind life-simulation construction modes.

Architectural visualization

Prototype floor plans interactively. The polygon-based floor system and wall placement tools work in-editor and at runtime — ideal for archviz and spatial planning tools.

Runtime level editing

Let players modify their environment at runtime. Save and load wall and floor state between sessions with the built-in save managers. Fully Blueprint-accessible.