Examples — Merger Plugin
Examples
A guided walkthrough of the included demo map and practical integration examples.
Demo map — MergerMapTest
The plugin includes a ready-to-play demo map that demonstrates the full combined building system.
Location: /Engine/Plugins/CodingPassionPluginMerger/Maps/MergerMapTest
Opening the map
- Open the Content Browser in the Unreal Editor
- Navigate to
/Engine/Plugins/CodingPassionPluginMerger/Maps/ - Double-click MergerMapTest
Example 1 — Place a wall
- Press Play
- The Wall System is active by default
- Select a wall item from the bottom bar
- Left-click in the world to place the wall
Example 2 — Color a wall
- With the Wall System active, look at the color picker on the mid-left of the screen
- Press a color to select it
- Click Wall Paint
- Click two points on an existing wall to apply the color
Example 3 — Place floor tiles
- Click the Floor System button at the top of the screen to switch modes
- Choose a floor texture from the selector
- Click PlaceFloor to activate placement
- Left-click on the ground to place individual floor tiles
Example 4 — Fill a room
- Switch to Floor System
- Select a floor texture
- Click PlaceFloor
- Hold Shift and left-click inside an enclosed room to fill it automatically
Using the demo as a reference
The official documentation states:
“After opening the Map and looking through the implementations, you should be able to integrate each Plugin into your own project.”
Open the Blueprints in the plugin folder to see how the integration Blueprints are structured:
BP_PluginMergerController— how input is routedWBP_MergerUI— how the combined HUD is builtBP_EditorWallWithFloorsBP— how walls connect to the floor system
→ See Wall-Floor Integration for a full explanation of each Blueprint
TODOs
TODO: add step-by-step integration example for a blank Unreal projectTODO: add example showing how to reuse BP_PluginMergerController in a custom GameModeTODO: add example showing how to attach BP_EditorWallWithFloorsBP to custom wall Blueprints