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Installation — Wall Plugin

Installation

This page walks you through installing the CodPassionWall plugin into an Unreal Engine project and verifying that it is ready to use.


Requirements

RequirementDetails
Unreal Engine5.2 and later (continuously updated)
Development platformWindows
Target platformsWindows, Linux
Engine plugins requiredProceduralMeshComponent (included with Unreal Engine)

Step 1 – Purchase and download from Fab

  1. Open the Fab marketplace listing in your browser or the Epic Games Launcher.
  2. Purchase the plugin (or add the free demo version if available).
  3. In the Epic Games Launcher, go to Library → Fab Library and locate CodPassionWall.
  4. Click Install to Engine and select the Unreal Engine version you are using.

Step 2 – Enable the plugin in your project

  1. Open your project in the Unreal Editor.
  2. Go to Edit → Plugins.
  3. Search for CodPassionWall.
  4. Check the box to enable it.
  5. Restart the editor when prompted.

Step 3 – Confirm ProceduralMeshComponent is enabled

The wall system uses Unreal’s ProceduralMeshComponent plugin. It is listed as a dependency and should be enabled automatically. If walls do not appear:

  1. Open Edit → Plugins.
  2. Search for ProceduralMesh.
  3. Confirm Procedural Mesh Component is enabled.
  4. Restart the editor if you had to enable it manually.

Step 4 – Check that the editor panel is available

After restarting:

  1. Open a level in the editor.
  2. Look for the CodPassionWall editor panel.

Step 5 – Assign materials to wall actors

Wall actors require two materials to be assigned:

PropertyUsed for
WallMaterialThe visual surface of the wall mesh
wall_painter_materialEnables runtime color and texture painting

Next steps