Installation — Wall Plugin
Installation
This page walks you through installing the CodPassionWall plugin into an Unreal Engine project and verifying that it is ready to use.
Requirements
| Requirement | Details |
|---|---|
| Unreal Engine | 5.2 and later (continuously updated) |
| Development platform | Windows |
| Target platforms | Windows, Linux |
| Engine plugins required | ProceduralMeshComponent (included with Unreal Engine) |
Step 1 – Purchase and download from Fab
- Open the Fab marketplace listing in your browser or the Epic Games Launcher.
- Purchase the plugin (or add the free demo version if available).
- In the Epic Games Launcher, go to Library → Fab Library and locate CodPassionWall.
- Click Install to Engine and select the Unreal Engine version you are using.
Step 2 – Enable the plugin in your project
- Open your project in the Unreal Editor.
- Go to Edit → Plugins.
- Search for CodPassionWall.
- Check the box to enable it.
- Restart the editor when prompted.
Step 3 – Confirm ProceduralMeshComponent is enabled
The wall system uses Unreal’s ProceduralMeshComponent plugin. It is listed as a dependency
and should be enabled automatically. If walls do not appear:
- Open Edit → Plugins.
- Search for ProceduralMesh.
- Confirm Procedural Mesh Component is enabled.
- Restart the editor if you had to enable it manually.
Step 4 – Check that the editor panel is available
After restarting:
- Open a level in the editor.
- Look for the CodPassionWall editor panel.
Step 5 – Assign materials to wall actors
Wall actors require two materials to be assigned:
| Property | Used for |
|---|---|
WallMaterial | The visual surface of the wall mesh |
wall_painter_material | Enables runtime color and texture painting |
Next steps
- Place your first wall: Quick Start
- Use the editor build mode tool: Build Mode